In case anyone doesn't know, triangulating a model effectively double the poly count which can have a severe impact on render times. They said the team might be changing that for X13, but during the first public demo another support team member confirmed that change hadn't happened. I spoke to someone from Chief's support team and got confirmation from them that Chief works entirely with triangulated geometry, both importing and exporting. We import a CAD file of a home's floorplan, build the walls, doors and cabinets, place appliances, make sure the exterior looks right, then export a Collada file and send it to Lumion to render. Lumion support pointed out that our house models are pretty high-poly, so I've been using trial-and-error to find ways to reduce the poly count of our models before exporting. Earlier this year, I tried importing a 3D symbol with mostly quad geometry and it would always come in broken. So for our workflow, Chief is just the starting point. Sorry in advance for how wordy it may get! I've been toying with this on my own for a couple months, but I figured it was time to ask the Chief experts for advice.
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